103 research outputs found

    Logical and Algebraic Characterizations of Rational Transductions

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    Rational word languages can be defined by several equivalent means: finite state automata, rational expressions, finite congruences, or monadic second-order (MSO) logic. The robust subclass of aperiodic languages is defined by: counter-free automata, star-free expressions, aperiodic (finite) congruences, or first-order (FO) logic. In particular, their algebraic characterization by aperiodic congruences allows to decide whether a regular language is aperiodic. We lift this decidability result to rational transductions, i.e., word-to-word functions defined by finite state transducers. In this context, logical and algebraic characterizations have also been proposed. Our main result is that one can decide if a rational transduction (given as a transducer) is in a given decidable congruence class. We also establish a transfer result from logic-algebra equivalences over languages to equivalences over transductions. As a consequence, it is decidable if a rational transduction is first-order definable, and we show that this problem is PSPACE-complete

    The Complexity of Transducer Synthesis from Multi-Sequential Specifications

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    First-order definable string transformations

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    The connection between languages defined by computational models and logic for languages is well-studied. Monadic second-order logic and finite automata are shown to closely correspond to each-other for the languages of strings, trees, and partial-orders. Similar connections are shown for first-order logic and finite automata with certain aperiodicity restriction. Courcelle in 1994 proposed a way to use logic to define functions over structures where the output structure is defined using logical formulas interpreted over the input structure. Engelfriet and Hoogeboom discovered the corresponding "automata connection" by showing that two-way generalised sequential machines capture the class of monadic-second order definable transformations. Alur and Cerny further refined the result by proposing a one-way deterministic transducer model with string variables---called the streaming string transducers---to capture the same class of transformations. In this paper we establish a transducer-logic correspondence for Courcelle's first-order definable string transformations. We propose a new notion of transition monoid for streaming string transducers that involves structural properties of both underlying input automata and variable dependencies. By putting an aperiodicity restriction on the transition monoids, we define a class of streaming string transducers that captures exactly the class of first-order definable transformations.Comment: 31 page

    Synthesis of Data Word Transducers

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    In reactive synthesis, the goal is to automatically generate an implementation from a specification of the reactive and non-terminating input/output behaviours of a system. Specifications are usually modelled as logical formulae or automata over infinite sequences of signals (ω\omega-words), while implementations are represented as transducers. In the classical setting, the set of signals is assumed to be finite. In this paper, we consider data ω\omega-words instead, i.e., words over an infinite alphabet. In this context, we study specifications and implementations respectively given as automata and transducers extended with a finite set of registers. We consider different instances, depending on whether the specification is nondeterministic, universal or deterministic, and depending on whether the number of registers of the implementation is given or not. In the unbounded setting, we show undecidability for both universal and nondeterministic specifications, while decidability is recovered in the deterministic case. In the bounded setting, undecidability still holds for nondeterministic specifications, but can be recovered by disallowing tests over input data. The generic technique we use to show the latter result allows us to reprove some known result, namely decidability of bounded synthesis for universal specifications

    Register Transducers Are Marble Transducers

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    Deterministic two-way transducers define the class of regular functions from words to words. Alur and Cerný introduced an equivalent model of transducers with registers called copyless streaming string transducers. In this paper, we drop the “copyless” restriction on these machines and show that they are equivalent to two-way transducers enhanced with the ability to drop marks, named “marbles”, on the input. We relate the maximal number of marbles used with the amount of register copies performed by the streaming string transducer. Finally, we show that the class membership problems associated with these models are decidable. Our results can be interpreted in terms of program optimization for simple recursive and iterative programs.SCOPUS: cp.pinfo:eu-repo/semantics/publishe

    Iterated Regret Minimization in Game Graphs

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    Iterated regret minimization has been introduced recently by J.Y. Halpern and R. Pass in classical strategic games. For many games of interest, this new solution concept provides solutions that are judged more reasonable than solutions offered by traditional game concepts -- such as Nash equilibrium --. Although computing iterated regret on explicit matrix game is conceptually and computationally easy, nothing is known about computing the iterated regret on games whose matrices are defined implicitly using game tree, game DAG or, more generally game graphs. In this paper, we investigate iterated regret minimization for infinite duration two-player quantitative non-zero sum games played on graphs. We consider reachability objectives that are not necessarily antagonist. Edges are weighted by integers -- one for each player --, and the payoffs are defined by the sum of the weights along the paths. Depending on the class of graphs, we give either polynomial or pseudo-polynomial time algorithms to compute a strategy that minimizes the regret for a fixed player. We finally give algorithms to compute the strategies of the two players that minimize the iterated regret for trees, and for graphs with strictly positive weights only.Comment: 19 pages. Bug in introductive example fixed

    Meet Your Expectations With Guarantees: Beyond Worst-Case Synthesis in Quantitative Games

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    Classical analysis of two-player quantitative games involves an adversary (modeling the environment of the system) which is purely antagonistic and asks for strict guarantees while Markov decision processes model systems facing a purely randomized environment: the aim is then to optimize the expected payoff, with no guarantee on individual outcomes. We introduce the beyond worst-case synthesis problem, which is to construct strategies that guarantee some quantitative requirement in the worst-case while providing an higher expected value against a particular stochastic model of the environment given as input. We consider both the mean-payoff value problem and the shortest path problem. In both cases, we show how to decide the existence of finite-memory strategies satisfying the problem and how to synthesize one if one exists. We establish algorithms and we study complexity bounds and memory requirements

    The Adversarial Stackelberg Value in Quantitative Games

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    In this paper, we study the notion of adversarial Stackelberg value for two-player non-zero sum games played on bi-weighted graphs with the mean-payoff and the discounted sum functions. The adversarial Stackelberg value of Player 0 is the largest value that Player 0 can obtain when announcing her strategy to Player 1 which in turn responds with any of his best response. For the mean-payoff function, we show that the adversarial Stackelberg value is not always achievable but ?-optimal strategies exist. We show how to compute this value and prove that the associated threshold problem is in NP. For the discounted sum payoff function, we draw a link with the target discounted sum problem which explains why the problem is difficult to solve for this payoff function. We also provide solutions to related gap problems

    Synthesis from Weighted Specifications with Partial Domains over Finite Words

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